Responsibilities include:
– Develop gameplay mechanics.
– Develop in-engine tools for designers and artists.
– Integrate 3rd-party tools.
– Assemble assets and components into game-ready prefabs.
As a small studio, we’re looking for people who can put on multiple hats. Ability to take on additional shader development or game design responsibilities is a plus.
Requirements:
– Passion for desktop gaming.
– Strong command of English.
– Available 40 hours per week.
– Strong knowledge of Unity.
– Good knowledge of C#.
– Portfolio includes a working game. Gamejam entries should do.
Why MorpheusZ Games:
– Great work environment.
– Fully remote and flexible hours. Work wherever you want whenever you want.
– Zero-crunch policy. You’ll never be expected to put in more hours beyond the agreed upon minimum.
– Opportunity to learn and grow: We’re a small studio. You’ll be able to put on multiple hats and learn various aspects of game production.
– Creative independence: we exclusively build our own IP. Our loyalty is 100% to our players.
Hourly Range: $3.00-$4.00
Posted On: June 26, 2024 18:20 UTC
Category: Video Game Development
Skills:Unity, C#, Game Development
Country: United States
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