Game requirements:
1. Use Civilization 6 Domination mode as a base.
2. Only ancient era, focus on the stone age. No need for era advancement. No need for tech tree or culture tree.
3. Basic economics, 3 resources, food, wood, gold. Worker build buildings to extract resources each turn. No district upgrades.
4. Basic unit creation, 3 basic units. Archer, Warrior, Horsemen, rock, paper, scissor counter.
5. Smaller map size, 44×26 hex tiles.
6. Basic AI, build and attack, or build and defend, random roll when the game start. Leave room to improve AI later.
7. Single player (1 vs 1 AI), and basic coop networking with local host (2 Players vs 2 AI).
8. Basic random map tile generation. Tiles can be flat, mountain that slows down unit, water that slows down unit, or resources.
1. Use Civilization 6 Domination mode as a base.
2. Only ancient era, focus on the stone age. No need for era advancement. No need for tech tree or culture tree.
3. Basic economics, 3 resources, food, wood, gold. Worker build buildings to extract resources each turn. No district upgrades.
4. Basic unit creation, 3 basic units. Archer, Warrior, Horsemen, rock, paper, scissor counter.
5. Smaller map size, 44×26 hex tiles.
6. Basic AI, build and attack, or build and defend, random roll when the game start. Leave room to improve AI later.
7. Single player (1 vs 1 AI), and basic coop networking with local host (2 Players vs 2 AI).
8. Basic random map tile generation. Tiles can be flat, mountain that slows down unit, water that slows down unit, or resources.
Budget: $3,000
Posted On: June 28, 2024 23:10 UTC
Category: Video Game Development
Skills:Godot, Game Development, Prototyping
Country: Canada
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